Escape 2012: The greatest 2011th sequel yet
Quick! What do we not get enough of in today’s popular media? No, no, not that. Zombies of course! Undead people! A game where you have to kill as many as you can. By God, how did nobody think of that before?
The gameplay Of Escape 2012 is exceedingly simple. Tilt your car into zombies and oil barrels while avoiding innocent civilians and obstacles, as you aim to get to the end of the level before running out of gas. Coins to upgrade your car are earned for every member of the undead trapped under your wheels. You’ll have likely played a game like this before, but if not, you’ll get to grips with it quickly anyways.
Due to the horizontal layout, unusual for a game like this, tilting forwards and backwards (the only gameplay mechanic) becomes irritatingly awkward, forcing you to lose visibility half the time when you tilt away from yourself and rendering the game more or less unplayable unless you rest your device level (perhaps on your lap or a desk) and crane your neck over. While not a particularly big deal whilst playing at home, flashing your shiny, precious device screen at onlookers, hunched over it like a certain creature out of Tolkien folklore, may not be the best way of keeping inconspicuous in public. Unless that’s what you want of course (Personally, we hates it). If not, trying to play the game with your device vertical may bring a bit more success, but the attempt to make the game look 3-D can make playing at this angle frustrating too, especially when oil barrels seem to disappear from behind you without getting absorbed. It seems clear to me that the game would have greatly benefited from more of a birds-eye-view style instead.
Playing through the game, you may find yourself hoping for more variation as you progress. Unfortunately, the game rewards your hard-earned level completion by simply throwing more obstacles in your way, to the point at which the game descends into the delightful decision of whether to either crash through a rock or an overturned bus instead. Upgrades simply let you crawl a little further, inching your way towards the finish before the game’s rather suspect random generator throws a wall of buses in front of you, without a single oil barrel to be seen.
Graphics and music are both solid, but nothing to write home about. If you play this on a phone, chances are that the figures on-screen will be too small to make out details, but that’s not of paramount importance when they’re there for a second before you run them over.
On a more minor note, the text on menu screens shows a translation job a tier below a direct Google Translate feed, with grammar so hilariously awful that it makes you wonder whether the whole game was just a parody of other games in this vein. Perhaps it’s better to believe that it is.
Developers: HaoMan Inc